A downloadable game for Windows

Download NowName your own price

Game Engine:


Unity3D


Game Assets:


Combination of custom assets and free assets from various sources


Genre Mix:


Action/Puzzle/Parkour FPS


Theme:


Sci-Fi, Futuristic (think “Blade Runner”)


Style:


Comic-like with a slickness you might find on a classic Nintendo GameCube title


Influences:


Syndicate/Syndicate Wars by Bullfrog Productions (1993/1996)

System Shock by Looking Glass Tech. (1994)

80’s Sci-Fi Shlock films (think “The kind of movies that tried to rip off The Terminator, Robocop, Aliens and so on”)


Scope:


A single player setting where the player controls one or more units from 1st or 3rd Person perspective.

Urban and Industrial environments where objective-based interactive puzzles and combat scenarios against AI enemies play out in real-time.

Accumulation of score-points to gain power-ups and to achieve high score ranking. Parkour elements to break the monotony of shooting and solving puzzles.

Linear level design which eludes to the existence of a larger world which is just out-of-reach.

A game which offers enjoyment with a low-time commitment from the player, whilst remaining mildly challenging.


Target Platforms:


PC & Linux builds

WebGL

Android


Technical Aim:


Should run on a mild potato-end system without fuss yet includes an added layer of detail for the gamer with all the mod-cons and sparkly graphics.


Team Size:


4 (2 active, 2 inactive)


Current Features:



Listed are features both from the development and player sides, in no order. 


Destroyable objects – barrels, robots, drones, cameras, lights and other props can be destroyed.


Explosion particle FX – lightweight explosions and shrapnel when destroying appropriate objects.


Hackable objects – security cameras can be hacked into via terminals, for the player to change view to the camera’s perspective.


Elevators and moving platforms – the player can stand on and jump to/from 360-degree-directional moving platforms.


Simple patrol routes for NavMesh objects – Vehicles, robots, AI etc can move along simple point-to-point patrol routes.


More advanced NavMesh objects – AI & NPCs can calculate and map their own patrol routes, with configurable parameters to determine area, size and pause length of their patrol routes.


Double-jumping, bouncing and wall-jumping – the player can perform double-jumps and bounce off walls.


Mini-map – a fixed camera viewed as a render texture in the UI.


Wireframe mode – view the game scene in real time wireframe mapping.


Rain particle FX – light-weight particle effectors to simulate rain fall.


Raycast weapon system – accurate, inaccurate and spread-fire weapons which can be configured to create combination of different weapons.


Weapon animation layer – configurable light, muzzle flash and particle FX animations.



Credits & Contributions:


Design & Testing Team:


Lead Programmer:

EmplaceBackCS

https://github.com/EmplaceBackCS

Additional Programming by:

AlexToti

https://alextitonis.github.io/
https://www.youtube.com/channel/UCg_BGxpVSTztakdI7UMuNAQ

Original Game Concept by:

WreckedSkate

https://twitter.com/WreckedSkate
https://twitter.com/AaronTurner2002

Artwork & Scene Composition by:

Alias The 'Jester' aka PurpleMonkeyDishwasher

https://www.indiedb.com/members/jesterpmd
https://www.youtube.com/channel/UCOmzUQamuD9HRPEjaaXDJZA

Concept Art & Game Music by:

PixelMinx 

https://steemit.com/@pixelminx
https://www.youtube.com/channel/UCL7kyI15gmK0H_PZG9e0Crg

Video Editing & Play Testing by:

ExterminatorRex

https://twitter.com/ExterminatorRex
https://www.youtube.com/user/CaramelMoocow/about


Asset Contributions:


Low Poly Street Pack 1.0 by Dynamic Art
https://www.facebook.com/dynamicart3d/

Chainlink Fences by Kobra Game Studios
https://assetstore.unity.com/publishers/8676

Weapon Models by Gerc Studio
https://twitter.com/Vadim_Gerc

Urban Props by BiSkiT
http://adambadke.com/

Drone Model by 3DHaupt
https://free3d.com/user/3dhaupt

City Buildings by Storque12
https://free3d.com/user/storque12

City Buildings by BlueCoreProductions
https://free3d.com/user/bluecoreproductions

Scifi City Buildings by Hermino
https://free3d.com/user/herminio

Download

Download NowName your own price

Click download now to get access to the following files:

Fragment Jam Diversifier - Family Album 95 MB
Cipher Cult - Fragment Jam Submission 131 MB
Fragment Jam Diversifier - Step Back 5 kB

Development log

Comments

Log in with itch.io to leave a comment.