Cipher Cult
A downloadable game for Windows
Game Engine:
Unity3D
Game Assets:
Combination of custom assets and free assets from various sources
Genre Mix:
Action/Puzzle/Parkour FPS
Theme:
Sci-Fi, Futuristic (think “Blade Runner”)
Style:
Comic-like with a slickness you might find on a classic Nintendo GameCube title
Influences:
Syndicate/Syndicate Wars by Bullfrog Productions (1993/1996)
System Shock by Looking Glass Tech. (1994)
80’s Sci-Fi Shlock films (think “The kind of movies that tried to rip off The Terminator, Robocop, Aliens and so on”)
Scope:
A single player setting where the player controls one or more units from 1st or 3rd Person perspective.
Urban and Industrial environments where objective-based interactive puzzles and combat scenarios against AI enemies play out in real-time.
Accumulation of score-points to gain power-ups and to achieve high score ranking. Parkour elements to break the monotony of shooting and solving puzzles.
Linear level design which eludes to the existence of a larger world which is just out-of-reach.
A game which offers enjoyment with a low-time commitment from the player, whilst remaining mildly challenging.
Target Platforms:
PC & Linux builds
WebGL
Android
Technical Aim:
Should run on a mild potato-end system without fuss yet includes an added layer of detail for the gamer with all the mod-cons and sparkly graphics.
Team Size:
4 (2 active, 2 inactive)
Current Features:
Listed are features both from the development and player sides, in no order.
Destroyable objects – barrels, robots, drones, cameras, lights and other props can be destroyed.
Explosion particle FX – lightweight explosions and shrapnel when destroying appropriate objects.
Hackable objects – security cameras can be hacked into via terminals, for the player to change view to the camera’s perspective.
Elevators and moving platforms – the player can stand on and jump to/from 360-degree-directional moving platforms.
Simple patrol routes for NavMesh objects – Vehicles, robots, AI etc can move along simple point-to-point patrol routes.
More advanced NavMesh objects – AI & NPCs can calculate and map their own patrol routes, with configurable parameters to determine area, size and pause length of their patrol routes.
Double-jumping, bouncing and wall-jumping – the player can perform double-jumps and bounce off walls.
Mini-map – a fixed camera viewed as a render texture in the UI.
Wireframe mode – view the game scene in real time wireframe mapping.
Rain particle FX – light-weight particle effectors to simulate rain fall.
Raycast weapon system – accurate, inaccurate and spread-fire weapons which can be configured to create combination of different weapons.
Weapon animation layer – configurable light, muzzle flash and particle FX animations.
Credits & Contributions:
Design & Testing Team:
Lead Programmer:
EmplaceBackCS
https://github.com/EmplaceBackCS
Additional Programming by:
AlexToti
https://alextitonis.github.io/
https://www.youtube.com/channel/UCg_BGxpVSTztakdI7UMuNAQ
Original Game Concept by:
WreckedSkate
https://twitter.com/WreckedSkate
https://twitter.com/AaronTurner2002
Artwork & Scene Composition by:
Alias The 'Jester' aka PurpleMonkeyDishwasher
https://www.indiedb.com/members/jesterpmd
https://www.youtube.com/channel/UCOmzUQamuD9HRPEjaaXDJZA
Concept Art & Game Music by:
PixelMinx
https://steemit.com/@pixelminx
https://www.youtube.com/channel/UCL7kyI15gmK0H_PZG9e0Crg
Video Editing & Play Testing by:
ExterminatorRex
https://twitter.com/ExterminatorRex
https://www.youtube.com/user/CaramelMoocow/about
Asset Contributions:
Low Poly Street Pack 1.0 by Dynamic Art
https://www.facebook.com/dynamicart3d/
Chainlink Fences by Kobra Game Studios
https://assetstore.unity.com/publishers/8676
Weapon Models by Gerc Studio
https://twitter.com/Vadim_Gerc
Urban Props by BiSkiT
http://adambadke.com/
Drone Model by 3DHaupt
https://free3d.com/user/3dhaupt
City Buildings by Storque12
https://free3d.com/user/storque12
City Buildings by BlueCoreProductions
https://free3d.com/user/bluecoreproductions
Scifi City Buildings by Hermino
https://free3d.com/user/herminio
Status | Prototype |
Platforms | Windows |
Author | Potato-Butt Games |
Genre | Puzzle, Shooter |
Made with | Unity |
Tags | Cyberpunk, fragment-jam |
Code license | Unlicense |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | A few seconds |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Latest Screen Shots!Aug 08, 2019
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