A downloadable game for Windows
Combination of custom assets and free assets from various sources
Sci-Fi, Futuristic (think “Blade Runner”)
Comic-like with a slickness you might find on a classic Nintendo GameCube title
Syndicate/Syndicate Wars by Bullfrog Productions (1993/1996)
System Shock by Looking Glass Tech. (1994)
80’s Sci-Fi Shlock films (think “The kind of movies that tried to rip off The Terminator, Robocop, Aliens and so on”)
A single player setting where the player controls one or more units from 1st or 3rd Person perspective.
Urban and Industrial environments where objective-based interactive puzzles and combat scenarios against AI enemies play out in real-time.
Accumulation of score-points to gain power-ups and to achieve high score ranking. Parkour elements to break the monotony of shooting and solving puzzles.
Linear level design which eludes to the existence of a larger world which is just out-of-reach.
A game which offers enjoyment with a low-time commitment from the player, whilst remaining mildly challenging.
PC & Linux builds
Should run on a mild potato-end system without fuss yet includes an added layer of detail for the gamer with all the mod-cons and sparkly graphics.
4 (2 active, 2 inactive)
Listed are features both from the development and player sides, in no order.
Destroyable objects – barrels, robots, drones, cameras, lights and other props can be destroyed.
Explosion particle FX – lightweight explosions and shrapnel when destroying appropriate objects.
Hackable objects – security cameras can be hacked into via terminals, for the player to change view to the camera’s perspective.
Elevators and moving platforms – the player can stand on and jump to/from 360-degree-directional moving platforms.
Simple patrol routes for NavMesh objects – Vehicles, robots, AI etc can move along simple point-to-point patrol routes.
More advanced NavMesh objects – AI & NPCs can calculate and map their own patrol routes, with configurable parameters to determine area, size and pause length of their patrol routes.
Double-jumping, bouncing and wall-jumping – the player can perform double-jumps and bounce off walls.
Mini-map – a fixed camera viewed as a render texture in the UI.
Wireframe mode – view the game scene in real time wireframe mapping.
Rain particle FX – light-weight particle effectors to simulate rain fall.
Raycast weapon system – accurate, inaccurate and spread-fire weapons which can be configured to create combination of different weapons.
Weapon animation layer – configurable light, muzzle flash and particle FX animations.
Credits & Contributions:
Design & Testing Team:
Additional Programming by:
Original Game Concept by:
Artwork & Scene Composition by:
Alias The 'Jester' aka PurpleMonkeyDishwasher
Concept Art & Game Music by:
Video Editing & Play Testing by:
Low Poly Street Pack 1.0 by Dynamic Art
Chainlink Fences by Kobra Game Studios
Weapon Models by Gerc Studio
Urban Props by BiSkiT
Drone Model by 3DHaupt
City Buildings by Storque12
City Buildings by BlueCoreProductions
Scifi City Buildings by Hermino
Click download now to get access to the following files:
- Latest Screen Shots!14 days ago
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